7ABCs Season One · Aug 17 – Sep 22 · Free Play

Season One · A preferred reality game

The year after. Thirty-seven days to build it.

August 17 to September 22. Eight moons, one capital each, ending at the equinox. Collect a card, do one forty-minute block, send a scroll — that is the whole game. Free to play, from anywhere. The entire calendar is on this page before you start, including the part where we talk about money.

37 days · 8 moons · Families play together · No cost, no account for under-13s

Runs
Aug 17 – Sep 22Ends at the equinox
Cost
FreeEntry is a scroll
Who
FamiliesA grown-up plays too
Where
AnywhereSeattle for gatherings
What this is

A game you play by living a few days on purpose.

In 2007 a game called World Without Oil asked about nineteen hundred people to imagine an oil shock and then document their own lives inside it. One real day played one story week. The players' stories were the game — around fifteen hundred of them — and the best were woven into the official record each night. Its slogan was play it before you live it.

Season One borrows the method and inverts the mood. That game rehearsed a future people feared. This one rehearses a future we would prefer.

Last September, in the story, the Big One hit Cascadia. Season One is set one year later. Nobody is surviving a disaster here — you are playing the part that comes after, when people work out what a place is actually made of. There turn out to be eight answers, and the season spends four days on each.

You do not need to have played anything before. You do not need to know the lore. You need forty minutes, some days, and a willingness to send us what happened.

The whole ruleset

Collect. Do. Scroll.

Three verbs. That is genuinely all of it — everything further down this page is scaffolding for the grown-ups.

01

COLLECT

Find a card. Twenty-four of them are public places around Seattle, each lettered and each wanting a particular hour of the day. Claim one from anywhere in the world, or stand in the place and claim it there.

Takes as long as getting there

02

DO

Do one forty-minute block in whichever guild the current moon belongs to. One block. Not a day, not a course, not a curriculum. Forty minutes with a person you love.

40 minutes

03

SCROLL

Send what happened — a photo, a voice note, a drawing, three sentences. Scrolls are read every evening and the strongest enter the season's permanent record.

2 minutes, by phone

Seven of the eight guilds happen off a screen. A scroll can be a voice note. No child needs a keyboard to play this.

The calendar

Eight moons, four days each, in an order that matters.

Thirty-seven days breaks into two days of opening, thirty-two days of play, and three days of writing it all down. The thirty-two are eight capitals in sequence — and the sequence is the point.

Before

The Opening

Mon Aug 17 – Tue Aug 18

The season begins in public, in Seattle. Come if you can get there; the game starts for everyone either way.

Moon 1 · EchoD12

Cultural

Aug 19 – 22

Whose songs did we keep?

Moon 2 · GaleD8

Natural

Aug 23 – 26

What is still alive here?

Moon 3 · ForgeD4

Material

Aug 27 – 30

What can we make with our hands?

Moon 4 · TideD20

Experiential

Aug 31 – Sep 3

Where have we actually been?

Moon 5 · GroveD6

Spiritual

Sep 4 – 7

What do we owe the ground?

Moon 6 · VeilD10

Social

Sep 8 – 11

Who would open their door to us?

Moon 7 · ArchiveD100

Intellectual

Sep 12 – 15

What can we teach now?

Moon 8 · MintD2

Financial

Sep 16 – 19

What is this worth, and to whom?

After

The Canonization

Sun Sep 20 – Tue Sep 22

One year to the day since the quake. Every scroll worth keeping is read into the record, and the season closes at the equinox.

Why money is last

Moon 8 is the money conversation, and it is on the calendar from day one.

Our own research puts financial capital eighth of eight — the last kind of wealth to appear, never the first. Cultures that skip the other seven produce extraction rather than wealth. So the season spends thirty-two days on the other seven capitals, and only in the last four days do we talk about what any of it is worth, what September looks like, and what we would ever charge for. You can read that here before you start, which is the only honest way to do it.

The cards

Twenty-four places, each one lettered, each one wanting its own hour.

The Wheel of the Day splits the waking hours into twenty-four forty-minute blocks, A through X, where the angle around the wheel is the colour is the time. Every place-card carries a letter — so the card tells you when it wants to be visited.

Card G is red and wants eight in the morning. Card S is cyan and wants four in the afternoon. Collect both and you have learned the wheel without being taught it.

  • A4:00 amKerry Park, before light
  • G8:00 amCascade Playground
  • J10:00 amBallard Locks, the fish ladder
  • M12:00 pmA P-Patch — any of the ninety
  • P2:00 pmCentral Library, level ten
  • S4:00 pmGolden Gardens, the tideline
  • V6:00 pmVolunteer Park, the water tower
  • X7:20 pmGas Works, facing the skyline

Eight of twenty-four, published now. The rest land before Moon 3. Every one of them is free, public, and reachable by bus — because a card that costs money to reach is not a card, it is a bill.

For local businesses

Partner cards are the growing edge of the season.

If you run a shop, a studio, a farm stand, or a practice in Seattle, you can become a card. Pick your best hour, get your letter, and families collect you — with a welcome gift if you want one, and a quest if you want more than that. There is no fee to be a partner in Season One. Every business that signs on between now and the equinox gets announced in the story as an event, because a season that visibly grows is better than one that launched complete. Write to [email protected].

Presence

You can play the whole season without leaving the house and finish at ninety percent.

That is not a consolation prize and there is no asterisk on it. It is the honest ceiling of what any screen can give you, and we would rather print it than pretend.

How you collectFace

Claim it from anywhereRemote, any timezone, any day

1 – 9

Stand in the place and claim itThe card's own hour, its own light

1 – 9

Collect it at a gathering, in personFace to face, with other families

10

Attainment is roll divided by maximum. Nine of ten is ninety percent of any petal — a complete, respectable, finished season. The last tenth is the part a screen structurally cannot deliver, so it costs showing up, and the only place to get it is one of the gatherings in the first two weeks. That is also why those gatherings exist: they are not marketing with a game attached, they are the only door to face ten in the whole season.

Every fourth night

The wildcard draft, where the quietest family picks first.

At the close of each moon we reveal ten wildcards, faces one through ten. Every family that played that moon drafts one.

Turn order is inverted. Whoever scrolled least that moon picks first.

The one rule we would defend hardest

It kills runaway leaders. It makes a light week non-punishing — the family that managed one block all moon gets the best card on the table. It taxes enthusiasm rather than quiet, which is the only fair direction for that tax to run. And it means there is no top player of Season One and there will not be one; the only thing worth finishing is a Full Lotus, which is all eight guilds touched, and the calendar hands you that if you do one block per moon.

Swap

Count this moon's work toward a different guild.

Gift

Hand your whole moon to another family.

Summon

Call someone into your scroll. Something answers, in canon.

Fork

Force a branch in the season's story. We have to honour it.

Unlock

Open a partner's quest for every player, not just you.

Echo

Ask a previous moon's question again, knowing what you know now.

Seal · face 10

Canonise a scroll permanently. Nobody can remove it afterward, including us.

Wild

Write your own effect. The council rules on it at the next council.

Face ten sits in every deck. If nobody was physically present that moon, it stays face down and burns. Eight moons, eight drafted cards — by the equinox your family holds a hand that shapes how your season ends.

How it is built

Six decisions the rest of the game hangs on.

Sign up

Tell us who is playing.

There is nothing to pay and nothing to install. We will send you the opening scroll, the first cards, and where to send what happens. Two minutes.

How are you playing?
Which of the eight pulls at you? — optional, and you'll touch all eight anyway

No payment, now or later in the season. We keep no database — this goes to our staff channel and that message is the whole record.

Who is running it

Two of us, and whoever else turns up.

Cody Lestelle & HannahSeattle · we built this and we play it

We built the eight guilds, the Wheel of the Day, and the research they sit on, and we run this with our own kids in it. Gatherings always have at least two of us on them — one person cannot facilitate a room and play in it at the same time.

Season One is the first time any of this has been run in public. It will be rough in places. That is what a first season is for, and the whole record will be readable afterward — including the parts that did not work.

Questions

The things people actually ask.

What happened to the summer camp?
It is cancelled. This page used to advertise ten in-person days, Aug 17–28, at $50 a day. That is not happening, and if you signed up for it you should have heard from us directly rather than found out here — if you did not, please write to [email protected] and we will make it right. Season One is what we are doing instead: longer, free, and playable from anywhere.
How much time does this actually take?
Forty minutes per moon is a complete season. Eight moons, eight blocks, one Full Lotus — that is roughly five hours across five weeks. Some families will do far more; the draft is deliberately built so that doing more does not let anyone win.
We are not in Seattle. Is this worth it for us?
Yes, with one honest limit. Everything except face ten is fully available remotely — every moon, every guild, every wildcard except Seal, the whole record, the Full Lotus. You will finish the season at ninety percent, which is a finished season. The last tenth needs a body in a room, and we would rather say that plainly than sell you something a screen cannot give.
What ages is this for?
Five to seventeen, with a grown-up playing alongside. Because every family brings its own adult, the range is the point rather than something to sort around — a seventeen-year-old running a block for a six-year-old is learning something no same-age classroom can teach. The eight guilds are identical for everyone; what happens inside them differs by who is holding the tool.
Is it really free? What is the catch?
Really free, and the catch is printed on the calendar. Moon 8 — Sep 16 to 19 — is the financial capital moon, and that is when we talk about September programs, what things cost, and what we would ever charge for. You can read that on this page before you sign up. We are not going to build seven kinds of trust and then spring a price on you; the sequence is the argument.
Do I have to do it in character? My kid is not into that.
No. A scroll can be a photograph of a bean plant with the caption "we grew this." The story layer is there for families who want it, and characters will show up in your scrolls if you invite them, but every mechanic in the season works perfectly for a family that just wants forty focused minutes and a record of it.
What is a scroll, concretely?
Anything that shows what happened. A photo. A ten-second voice note. A drawing held up to a camera. Three sentences typed with one thumb. We read them every evening, and the ones that make the season better get read into the permanent record — with your say-so, always.
Can my business be a card?
Yes, and there is no fee for Season One. You choose your best hour of the day, you get a letter on the wheel, and families collect you when they visit. You can attach a welcome gift, or a small quest, or neither. Write to [email protected] — and be quick, because a card that exists from Moon 3 gets collected more than one that appears at the equinox.
Do I need to know the story from last year?
No. The short version: in the fiction, the earthquake hit Cascadia last September. This season is set a year later, and it is about what people build afterward rather than how they survived. That is the entire briefing. Anything more arrives in the opening scroll.
What do you do with our information?
Your sign-up goes to our staff channel and that message is the only record — there is no database, and we are not building one. No child's information enters any third-party platform. If you want us to forget you at any point, say so and we will delete the message.